


Inside of the ride itself, my only complaint is that the central table could have a bit more variety on top, but that hardly matters much after the lights dim and Lord Vampyre begins his introduction speech.

However, the experience actually starts before you reach the pre-boarding room- it starts when the heavy double doors creak open and invite you to walk into the dark hallway. The pre-show is a good way to kick off the ride, introducing you to a host of characters (almost all of which aren’t important to the story and are only there as an extra bit of effort by the design team to immerse guests). Theming has always been Legoland’s key strength and this ride is one of several that pretty much nail it. On top of that you have the patterns on the walls, which all serve to make it very difficult to distinguish between when you’re moving- and when the room is… 7/10 The use of lighting is important, but if you don’t pay too much attention they double as an exciting sensory element. We will talk here briefly about the visuals of the ride, because they are what allow the illusion to work. If you allow yourself to forget for a few minutes that you’ve seen YouTube videos explaining how a Madhouse works (or better still, if you haven’t seen those videos at all), then you can enjoy the same feeling as everyone else: the feeling that you’re genuinely going upside-down and somehow haven’t fallen out yet. Even going in to the ride understanding what will happen (usually as one of the few people in the room who knows what to expect), it’s still all too easy for me to be caught up in the rotating effect. 8/10Īll you can really ask a Madhouse to be is convincing- and this one is. My only major criticism is that the show building itself is poorly hidden and a bit of an eyesore, but that can be forgiven when the facade catches the eye so easily. While the queue line is a cattle-pen (and an unshaded one at that), the catchy soundtrack and views of the house itself make up for it, as well as some great subtle humour on wall posters and faux gravestones. In this case, it’s an intimidatingly big manor crafted in a cartoonishly spooky style, complete with gargoyles and boarded windows. Like The Dragon, LEGO City Deep Sea Adventure and LEGO Ninjago The Ride, a huge amount of time and detail has gone into making the front-of-house building look enticing here. There’s plenty of competition at Legoland Windsor for best facade, but Haunted House Monster Party certainly stakes a claim to be the winner. It’s one of three Vekoma Madhouses in the country, opening almost two decades after the second-most recent (Alton Towers’ Hex- The Legend of the Towers). Haunted House Monster Party emerged as one of the biggest newcomers of the 2019 UK theme park season, surprising park-goers with one of the most high-cost and smoothly executed new LEGO rides in years. We’ve never featured a ride like this one on Ride Review, so hopefully it will be well-suited to our rating system and come out with the good mark it deserves. – Suitability (sense of belonging in the area and park as a whole) – Operations (reliability, capacity and throughput) – Theming (including audio and atmosphere) As ever, we’re judging the ride on our five criteria, which include: It’s Monday, and that means it’s time for a Ride Review- today, we’re looking at Legoland Windsor’s modern classic Haunted House Monster Party.

Published by Theme Park Addict on MaMarch 9, 2020Īs far as party invites from a dark, boarded-up mansion go, this one isn’t half bad.
